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ERICA
Flavourworks
Erica is a pioneering, immersive live-action video game, allowing the player to make tactile choices through physical touch. With a run-time of a feature length film, Erica offers a movie-like experience where players get to shape what they experience.
I was the lead sound designer on this title, working closely with the creative and technical directors at Flavourworks, and producers and creative leads at SIE. This included planning and scoping work, creating an audio vision to shape the game's sonic identity, and leading a team of sound designers through development.
Contribution:
Lead Sound Designer
Tools:
Flavourworks in-house engine
Wwise
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