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Ghost of Tsushima

Sucker Punch

Ghost of Tsushima is an open world game following Jin Sakai and his efforts to save the island of Tsushima from the Mongol empire.

I worked as the supervising sound designer on this title, working with the audio director at Sucker Punch to lead a team of sound designers through development. We won many audio awards for our work on this title, including Audio Achievement from BAFTA.

Contribution:

Supervising Sound Designer

Tools:

Sucker Punch in-house engine

Wwise

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